Game design ain't everything

I've done a lot of talk lately about planning and design. It is an important step in the game development process; but if you struggle with this part of the process, don't let it become an obstruction. It's meant to help, not to get in the way. Like all things, it takes practice. You do your best with what you can and then you move on. You may not have the greatest design, but at the very least you have a clearer picture of the game you are trying to develop. So whenever you are ready, move on to the next step and have fun! That's what it's all about, right?

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