Toadman 3 -- still breathing

A recent screenshot.

A couple months ago, I continued work on Toadman 3. I've made a lot of progress since then. I'm hoping to have this finished within the next six months.

I'm developing the game on Linux now. It'll still be playable on Windows, but Linux is a much better development environment. I'm also using Git to version my game. It's an excellent tool for version control.

The game has 3 to 4 levels at the moment (some are incomplete). I've added many updates: bug fixes, power-ups, joystick support, and so on. A lot of the work has been re-factoring the code I wrote in 2009. I've applied many OOP concepts I've learned throughout the years. The result is code that is cleaner, powerful, flexible, and simple to build upon. The game has been fun to work on.

I'm trying to wrap this game up for a version 1.0 beta release in the next couple months, after which I'll continue working on it for another 3-6 months until I am happy with everything. This is different than my previous games where I release it and move on to something else. Rather, it'll be an ongoing beta for a period of time where I'll continue to apply patches and updates as people test and provide feedback. I'm hoping to have something masterfully polished -- and masterfully a by the end.