Time to Begin

Well, I haven't progressed much on the documentation for Toadman 3, but I have an overall idea of what I want to make, somewhat. I'll begin graphics and coding for the next step. I won't have much of an idea of what I want for levels until I have most of the game engine complete. Hopefully this will move along gracefully.

Spring is here!

No news for Toadman 3. It's that time of year when I have everything else on my mind, such as taxes and school, credit and bills, and I've also been moving to another apartment. Man, responsibility sucks. I hope to get all of that behind me within the next week so I have some energy. It's not that I don't have the time, it's just that when I get everything done for the day I want to get away from the computer.

The good news is that winter is finally over! It's that time of year when the cold weather goes away, and also that short time of the year before all the nasty insects come out to play...with your blood!

Toadman 3: The Scoop

I haven't coded anything yet, but I've been working on a script for the game. Unlike the last two Toadman games, this one will have a single player story mode. I also plan to include the classic split-screen mode for two player battles.

The graphics will be kept simple. In fact, they'll look just like the last Toadman games, but with a bit more depth and floor tiles as well. There won't be a black vast of emptiness to represent the ground.

Single player mode will be puzzle-like with obstacles and enemies along the way. Simple cut-scenes will appear between levels to reward the player and progress the story.

I haven't thought the weapons through yet. I want to keep everything from the previous Toadman games at the very least. One addition will probably be weapon pickups or weapon swap points, where you drop your current weapon for a more powerful one. Actually, I think Toadman 2 had that feature, but just for the short-range weapons and not the guns. This will be for guns as well, so you'll have that added variety to the gameplay too.

There is more to come! I want to finish this game by May or June. I'll post news and screen shots as the project progresses, and maybe even a beta version for testing. Stay tuned!