Toadman 3: The Scoop

I haven't coded anything yet, but I've been working on a script for the game. Unlike the last two Toadman games, this one will have a single player story mode. I also plan to include the classic split-screen mode for two player battles.

The graphics will be kept simple. In fact, they'll look just like the last Toadman games, but with a bit more depth and floor tiles as well. There won't be a black vast of emptiness to represent the ground.

Single player mode will be puzzle-like with obstacles and enemies along the way. Simple cut-scenes will appear between levels to reward the player and progress the story.

I haven't thought the weapons through yet. I want to keep everything from the previous Toadman games at the very least. One addition will probably be weapon pickups or weapon swap points, where you drop your current weapon for a more powerful one. Actually, I think Toadman 2 had that feature, but just for the short-range weapons and not the guns. This will be for guns as well, so you'll have that added variety to the gameplay too.

There is more to come! I want to finish this game by May or June. I'll post news and screen shots as the project progresses, and maybe even a beta version for testing. Stay tuned!

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